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21 hours and i'm just now entering under junon. it is insane how big this game is and how much there is to do, and that i actually feel like doing it. the open world really lends itself to the side questing more than midgar did, which makes sense. midgar was very hallway-heavy. left no room to discover anything on your own, and the scope of what you could do was limited. being able to find all of chadley's intel quests, for the most part, without needing to activate the towers is awesome. small spoiler for the opening grasslands area;
so played through all of survivor. the more fleshed out systems that made exploration kinda worthwhile was welcomed, cause the exploration was my favorite part of the game. still not thrilled with the combat. i constantly felt like inputs were being eaten. i never managed to feel confident going into combat, like what i wanted to do was likely to be pulled off. the games combat is designed for one on one encounters, so when they put ya against two, it can easily get away from ya and suddenly you need to use a heal you weren't expecting. a good challenge. then they throw mobs at ya as well as ranged enemies that can shoot you from off screen and prevent every stance but one from animation cancelling meaning you can't react to the shit in front of you in any meaningful way.
so far i really enjoy the combat. it's just involved enough to not be completely mind numbing.
oh man. you already saw my love letter to ragnarok on rajah, and void is spot on. can't wait for you to get to it and close out the entire story.