Fingers of Suspicion

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  1. Nightingale

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    This is probably not a slight on me and this is just maybe saying that it's less complicated but I think that trying to build a game with less pr that strives for balance and maybe theme doesn't necessarily mean that there's less or more thought being put into as opposed to throwing power across the board

    Nope; not meant as a slight at all. I was thinking along the basis that when you remove *everyone* having some form of PR, it becomes less complicated to decide where to put the power that does get included - if that makes sense. Thought still goes into it, especially if it's something you're making with a theme. Was also under the impression you were thinking mountainous basically, but realize now you do intend to have some roles, just not everyone ^^;;
  2. Nightingale

    Next Mod Queue

    I think you are both a little right. I have/do worry that it's very possible that folks like what's mostly ran on this site and wouldn't sign up for a not role madness game but it's possible that people will just sign up for what they are offered. My other thought was to sign up to run a 2nd game at some point that IS role madness but they all aren't super powerful roles. Or I could do that to begin with or we do a poll and see what kind of game people want me to run. More traditional or "role madness". Or just stick with my original plan and do one of each.

    There are definitely players who will play/enjoy a more standard game - and some who will sign up for whatever is being run no matter what =)
  3. Nightingale

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    We can see if Badger is ready. If not, you can go.

    I would build for 15-18. That seems to usually be our sweet spot. Sometimes more depending on game. Rarely less.
    There may be some players less interested in playing if it's not role madness -- but that also means Rock could toss up a sign up telling people that and then see how many people decide to play. It's a lot easier to just toss together a game setup when half or more of the roles are VT
  4. Nightingale

    Next Mod Queue

    I've run games with 72 hour days before - my experience was that participation from individuals remained the same; people who were normally active still were, and those that weren't didn't really increase activity. That said, there is no reason not to try again since that was a LONG time ago, and there are different people here now. And assuming hammers end day, if people *really* want day to end sooner - they can just force it.
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