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Yup, spy gets anything that is notated on the grimoire. They do not however get any info given that doesn't get notated onto that sheet. So for instance, Claws knew CWE was the drunk, but did not know what role I told CWE he was - since that isn't put there. If BN had someone other than claws, say you and NQM - Claws would know you and NQM were his two targets, but would not know if I'd told him "empath" or "chef"
This is generally speaking the correct thing to do. One of the tell tale signs of a spy existing is when players die off in an optimal or near optimal pattern, the info gathering roles, the monk... roles like the soldier or the ravenkeeper being avoided - even if they've actively tried to be targets.
I thought this initally too - but realized that nope. It scales with player count. The online tool I found gives the break down for number of players and how many of each type there should be. This was the game's intended setup for 11 players
Still has issues... scum nominate someone people don't want to eliminate and unless people decide to yeet them just to re-open nominations, then it still just eats the clock.
You had enough votes, but you did not have enough time. Even if BN had died instead of psych, you still were down to 4 living players. Kill anyone other than listo and now it's 3 - listo murders whoever is alive that isn't psych and it's two players and Demon wins.
Any role is effected by poison/drunkeness. If a player is poisoned or drunk they have no actual role. The moderator will pretend they do however if it is necessary so they do not know they are poisoned/drunk.
It was random, but it amused me so damn much XD
Nope. He gave you the spy info. Which is why MTR was the first to be killed.