Fingers of Suspicion

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Completed games 2025

Dreyski

Scum Hunter
1. Platinum trophy, Horizon Zero Dawn +DLC
Not going to lie, had to knock down the diffculty to deal with the last few fireclaws and some of the hunting grounds challenges, but by the time you've got the shield suit and the improved DLC weapons, the main portion of the game is barely a challenge anymore. Might take a break and see what's on sale before dealing with the new game+ mode.
 
1. Platinum trophy, Horizon Zero Dawn +DLC
Not going to lie, had to knock down the diffculty to deal with the last few fireclaws and some of the hunting grounds challenges, but by the time you've got the shield suit and the improved DLC weapons, the main portion of the game is barely a challenge anymore. Might take a break and see what's on sale before dealing with the new game+ mode.
NG+ is basically 1 extra slot on all gear for mods and some new weapons with those extra slots. If you have the original versions, you can get the upgraded ones on NG+.

I knew I suck at these games normally so I ended up doing 3 playthroughs I think? The first on normal and I did everything. Then on casual NG+ to get all the new armor and mods and get a stealth set + the shield armor ofc. Then I did a NG+ Ultra Hard for that trophy and did the bare minimum of things to do it.

The miniboss before the final boss, killed me at least 30 times before I killed him on Ultra Hard. I was so defeated by that point, but the final boss only took me two shots luckily.

I still haven't finished the DLC or ultra hard for forbidden west yet.
 
1. Legend of Zelda: Windwaker HD - I played this on gamecube and hated it as a kid because of how the ocean part was handled with collecting the pieces. It was a slog and was not clear. I ended up beating it years later, but I wanted to play it again with the HD version and I really like it as a Zelda game now. The ocean part is a slog still, but extra features made it less painful. The combat was obscenely easy (never used a fairy once and had 12 hearts total at end of game) because of the parry system, but the puzzles were a lot of fun. If it were not for the grindy aspect and mostly trial and error of finding places (they REALLY want you to do all the islands), it is a fun fun game.

I'd give it a 7/10.
 
1. Star Wars: Knights of The Old Republic (Switch)

It's crazy to think that as much as I love this game, this was the first time I beat it, and only the third and a half time I've started playing it altogether. The first time I played I had to give back the rental as a kid and never got back when I was right before the final dungeon. Did a Han Solo-esque female rogue that starts rough but ends up embracing the light side and the build i had with Jedi Powers (Sneak Attack and Master Speed went crazy) made the second half of the game mostly a cruise.

The game wears it's age in a lot of ways, but it honestly still feels pretty great even now. A lot of cliches, but overall the character storylines and some of the elements you actually have choice over are really engaging. I dunno, it's still my favorite way to engage with the Star Wars universe.

8.5/10
 
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I remember many years ago hearing a lot of acclaim for KotoR and decided to check it out... it was utterly dull. I dropped shortly after the "3, 2, 1" scene at the bar where he shoots a guy blocking the exit. Last year I tried the game again a second time, and again found it to be unengaging. I spent a lot of time alt+tabbing out to browse internet forums rather than having uninterrupted play sessions. I didn't find the NPCs interesting to talk to. The combat and character building was boring. Music was forgettable.

Taris is such an ugly starter planet. Fortunately three later planets look nicer (Dantooine, first Kashykk level, and the coastal view plaza on Manaan), but it's a big turn off.

I was peeved that the dialogue options were binary Jedi bootlicker or cartoon evil. There was no option to say "I am not onboard with the Jedi's strict laws, but you are evil and I will oppose you nonetheless".

The final fight encounter is a let down, since it's just a 1v1. The battle system is meant for parties vs multiple targets and isn't enjoyable for 1v1. It amounted to just spamming Force Push over and over to keep the final boss stunned.

I think another issue I had with the "Old Republic" series (actually all Star Wars stuff made after RotS) is that it is visually unimaginative. It's supposed to be set thousands of years before the Lucas films, but it just looks like the Lucas films (specifically the prequel trilogy). These game could have been set during the Clone Wars and I wouldn't have known the difference. If you're going to be "thousands" of years in the past, then actually do it. Would've been nice if you got to see a time before people were running around with Lightsabers, before Coruscant was a fully developed planet city, before there was a galaxy spanning Republic, before hyper drives were so developed that people could zoom across the galaxy in hours, etc.
 
1. HZD
2. Bee simulator (PS4) - bought mainly to convince my daughter that bees are nice and not something to run screaming away from. Finished the story in a couple of hours, although I did feel slightly railroaded throughout it (do a couple of objectives and suddenly end of the chapter). At least there are a lot of sidequests and unlockables available after the story finishes, plus a couple of trophies that will require another playthough. Above that though, it's clearly a product that's made with care and has a positive message, and there's a lot to be said for that.
 
I was peeved that the dialogue options were binary Jedi bootlicker or cartoon evil. There was no option to say "I am not onboard with the Jedi's strict laws, but you are evil and I will oppose you nonetheless".
I agree that this was still pretty disappointing. My character definitely wasn't the type to blindly follow the Jedi's code and it would have been cool if the more consequential choices had a path like that. The game already has characters that show you can be a defender of the light without following every single Jedi rule.
 
I agree that this was still pretty disappointing. My character definitely wasn't the type to blindly follow the Jedi's code and it would have been cool if the more consequential choices had a path like that. The game already has characters that show you can be a defender of the light without following every single Jedi rule.
They doubled down on this in KotOR 2 with the max DS/LS bonuses you get for either being a paragon of good or the scummiest scum.

I always play dark side in star wars games. While a lot of the choices are cartoony evil, the choices tend to be more fleshed out.

What drove me nuts was the fact that some options would give LS/DS points for no apparent reason that didn't even seem like it would be one way or another.

Like some clearly neutral choice but because I didn't go fully against it, they rated it darkside.
 
They doubled down on this in KotOR 2 with the max DS/LS bonuses you get for either being a paragon of good or the scummiest scum.

I always play dark side in star wars games. While a lot of the choices are cartoony evil, the choices tend to be more fleshed out.

What drove me nuts was the fact that some options would give LS/DS points for no apparent reason that didn't even seem like it would be one way or another.

Like some clearly neutral choice but because I didn't go fully against it, they rated it darkside.
That's all (mostly all?) games. As much as I love Mass Effect, you have 2 choices. Paragon of Virtue or mustache twirling villian. There is zero reason to straddle the line and you can get punished for not staying with you're choices.
 
1. HZD
2. Bee simulator
3. Sceptre of Baghdad - ZX Spectrum (emulated)

I remember playing this game when it was first released back in 1987 and must have enjoyed it even if I couldn't get very far. Now emulation has brought it to me with (unknown to me) an invincibility cheat worked in. No more Sultan's face turning into a skull, though there are still screens where entering without a certain object means instant death/game over.
It's a puzzle-adventure style game where you have to use or combine objects in certain ways to progress. The wrinkles being that you can only carry two things at once, some objects have no use, and some of the puzzles are near impossible to figure out without some form of guide. This is why magazines had tips pages, the walkthroughs of the 1980's.
The only isssues are with the controls. Simply walking over an object will pick it up, swapping with your equipped object, which you don't always want. There's a LOT of back-and-forth going on. Also, the player charcter can only jump forwards. Not a big issue in itself, but trying to line yourself up to jump up a set of stairs without overshooting and sliding down the bannister is still a challenge 38 years on.
However, these issues are only minor and the ability to pack so much character into 48k (check out 'Air Baghdad') should be applauded. And the best thing? It's a budget title. Original RRP was £1.99.

 
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FINALLY platinumed Slime Rancher - took me about five consecutive goes to beat rush mode, but I found a guide on reddit that took me through it
 
1.
:switch:
Star Wars: Knights of The Old Republic
2.
:switch:
Ace Attorney: Apollo Justice (7)
3.
:ps5:
Clair Obscur: Expedition 33 (9.5)
4.
:ps5:
Tomba! (100%) (7.5)
5. : ps1: Heart of Darkness (6.5)
6.
:switch:
Ace Attorney: Dual Destinies (8)
7.
:ps5:
Bomb Rush Cyberfunk (8.5)
8.
:ps5:
We Heart Katamari (8.5)
9. :steam: Pocket Mirror ~ GoldenerTraum (7)
10. :steam: Little Goody Two Shoes (8)
11.
:ps5:
Death Stranding 2 (8.75)
12. :steam: Lacuna (7.5)
13.
:ps5:
Hitman: World of Assassination (8.5)
14.
:ps5:
Digimon Story: Time Stranger (9.5)



Well, it's been a minute. Had a lot of games I completed but I wanted to post them when I had the energy to do a write up like usual. Welp, now it's piled up, so I'm just gonna update the list and attempt to post my writeups over the next week or so. But I'm gonna start with Time Stranger because that's the one I JUST finished:

As a quick addendum, I also played a shitload of UFO 50 and have beaten/cherry'd a decent handful of games, but it doesn't feel right saying I've BEATEN it until I've at least got every gold disk. I dunno, I might start talking about individual games.


Anyway, ONTO Digimon Story: Time Stranger!

I have been a long-time Digimon fan. I may have got into Pokemon first, but the Digimon cartoon always grabbed my attention way more, what with it's more mature plots and serialized storylines as opposed to the episodic, daily life lesson style of the original Pokemon cartoon. So when I first played Digimon World, I was at first disappointed that it wasn't like a traditional RPG. Only to be disappointed that the monster-raising element was largely removed come Digimon World 3. Since then, I never really game much attention to the games other than Digimon World: Next Order, which I loved. But I've always been hesitant of the Digimon Story series, largely because it seemed to get rid of the intimate monster-raising elements in favor of something more akin to a Pokemon collect-a-thon.

So when I saw that Time Stranger was getting rave reviews and had high user approval on Steam from a franchise that normally doesn't get that kind of exposure, I got insanely curious. I happened to have Hacker's Memory because it was free with PS Plus, so I started with that game to see how much I liked it. I was pretty surprised by how deep and awesome the story ended up being. For a game of limited assets, they did a LOT with it. The Digifarm loop finally grasped me, and I found myself loving it, even though it was clearly lacking polish and depth of a modern game. So I pulled the trigger and bought Time Stranger.

Wow. I loved this. It's just about everything I loved about Hacker's Memory but with a AAA level presentation and way less corner-cutting. The gameplay loop is effortlessly addicting. The voice-acting is charming and endearing. It honestly felt like a truly great JRPG that called back to a lot of classic tropes, but spinning it in the world of Digimon to make it feel unique. I also loved the sheet amount of Digimon they fit into this game. I don't know how many were brand new to this game, but almost every Digimon from the shows I've watched were represented while the ones I weren't familiar with had some awesome designs that made me opt for them over some of the more familiar ones.

Of all the games I played, this was a story and setting that felt the most like the shows, one where you're going back and forth between the actual Digital World and the real world. And then you throw time travel in it? It made for an unpredictable journey that did everything to reawaken that kid that wanted to go on a Digidestined journey all those years ago. On top of that, I was genuinely surprised by how dark the story got, to the point it basically became a tragic looper story in a vein similar Higurashi or Summertime Rendering. This was strengthened by having a great cast of side characters that made me care deeply. Perhaps the most impressive was meeting Shellmon and Divermon. It starts with Shellmon, a medic, treating an injured Titan, the bad guys of the game, and how the village would likely frown upon her for doing so. This seemingly one-off story becomes a series of both side and main quests that ends up being one of the big emotional twists that leads us directly into the looper reveal. It was a moment that legit made me drop my jaw and almost tear up.

One MASSIVE mechanic improvement over the last game is the streamlined ability to handle Digivolution, Conversion, and almost all Digimon functions from the menu, as opposed to having to go to the Digilab every time. I also liked that the Digifarm now lets you specify what each individual Digimon is training up. That said, the DigiFarm is clunkier than ever, and not having the ability to Digivolve or at least look at the charts from in there was a huge misstep.

The amount of post-game content is just right, and I love that the sidequests all end up being deeper explorations if lore, character development, or filling in the blanks of time skip changes (Like helping Divermon ends up foreshadowing him becoming the leader of the Abyss Titans). That said, it was a little disappointing that most post-game quests don't have voice-acting. And while I still have to fight the Olympus XII to say I got the Gentleman's 100%, I'm disappointed that defeating the Royal Knights doesn't give you anything special. Like not even a special bit of dialogue.

Also, Aegiomon is a great character, but he's fucking useless in the party. Would have been nice to be able to train him or give him stat-boosting skills

So yeah, Time Stranger was an excellent game that, while not wholly original, took Digimon into darker and deeper territory than ever before, with an addicting gameplay loop and a compelling story to follow, with some incredible environments, setting, and characters to carry you along the way. If you're a Digimon or a JRPG fan, I would recommend.

9.5/10
 
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