Fingers of Suspicion

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Completed Games 2024

PsychoSoldier

Administrator
You know the drill

1. Legend of Zelda: Oracle of Seasons (Game Boy Color)

Holy shit, is this a good Zelda game. It's short, but when you consider it's supposed to be paired with Ages(which I'm playing next), that's not really true. Even on its own, it's a content-packed adventure, with some inventive items and solid boss battles. Some of the puzzles had me stumped(some for stupid reasons like forgetting I can push a trampoline -_-). I used a guide for that damn trampoline mishap and to figure out where to go(another dumb oversight) after Tarm Ruins, and I wasn't gonna try and find the random spots the golden beasts popped up.

While not all the bosses were super hard, I thought they all had unique mechanics that took advantage of all the items you get. I really liked that the final proper dungeon tests all your skill with them and is designed in a way where you can get past some of the basic hazards in multiple ways depending on how you're using everything.

Oh, and of course, the music was incredible. The dungeon themes would be stuck in my head all day after playing. GBC OSTs are underrated.

Sick game. Unique setting and identity and the best that top-down Zelda has to offer. You can't ask for more. 9/10
 
gonna copy this over from the other thread:

1. prince of persia: the lost crown (PC)

just finished the prince of persia: the lost crown. final clock time was 27.5 hours and 90% completion. really, really great metroidvania. absolutely loved the story, which i wasn't expecting. the map is huge, the movement very fluid, responsive and fun and the combat is pretty great, though there's a few complaints i have about it. the controls for combat definitely didn't feel as responsive as for movement, and group fights are kind of a pain in the ass. they want you to parry a lot, but in a 2d pov, it's hard to tell what some enemies are doing when assets start to overlap on each other. but outside of the standard difficulty presets, they let you mess with sliders for a bunch of stuff like damage, parry window, etc. i chose the second highest difficulty and didn't mess with the sliders, so some of my issues i probably could have mitigated, but whatevs. highly recommend it if you're into metroidvanias.
 
I guess I can try and keep track of this so far.

Completed Games:

1. The Last of Us II: Remastered (PS5) (100%) - Did this on the original version, but bought the remaster and 100% the game and grounded/permadeath trophies again. Didn't do No Return, but hey the game is platinum.
2. A Plague Tale: Innocence (PS4) (100%) - This was just to get another platinum. Beat this game many times over as it is one of my all time favorite game series and did it again on the version I hadn't platinum. I cannot love this game and Requiem more.
 
New year. Same thing. 2 completed playthroughs of the GOAT trilogy. Starting #3 tomorrow on me off day...

I'm basically just killing time until the most anticipated sports game EVER comes out. :hyper:
 
1. Legend of Zelda: Oracle of Seasons (Game Boy Color)
2. Disco Elysium (PS5)

Goddamn, what a great game. If you like point-and-click adventure games (doesn't control like point and click) or RPG dice rolls games and the ability to play different styles/personalities where choices matter, this is for you. It also has a lot of political theory commentary that's fascinating no matter what side of the spectrum you fall on. I ended up caring about all the characters and just got absolutely immersed. Couldn't put it down.

Just did the one playthrough trying to get the good ending(made some mistakes, missed some dice rolls, didn't get the best ending) and then reloaded a save I had right before some major turning points and finished out to get what I think is what would be considered the "best" ending.

Absolutely loved it. Highly recommend. It might still be on sale for a bit longer depending on your platform.

9.5/10
 
1. Legend of Zelda: Oracle of Seasons (Game Boy Color)
2. Disco Elysium (PS5)

Goddamn, what a great game. If you like point-and-click adventure games (doesn't control like point and click) or RPG dice rolls games and the ability to play different styles/personalities where choices matter, this is for you. It also has a lot of political theory commentary that's fascinating no matter what side of the spectrum you fall on. I ended up caring about all the characters and just got absolutely immersed. Couldn't put it down.

Just did the one playthrough trying to get the good ending(made some mistakes, missed some dice rolls, didn't get the best ending) and then reloaded a save I had right before some major turning points and finished out to get what I think is what would be considered the "best" ending.

Absolutely loved it. Highly recommend. It might still be on sale for a bit longer depending on your platform.

9.5/10
Is this the one where you are a detective or something? I remember people freaking out and loving this game, if so. May need to try it.
 
1. prince of persia: the lost crown (PC)
2. metroid: zero mission (GBA/emulation)

watched the super metroid VOD of one of my favorite streamers and that got me in the mood to play a metroid. i played zero mission years ago, got absolutely tilted by the mother brain spaghettio orgy and ended up quitting. decided to start the game again last night, and just finished it. 4.5 hours, 63% discovery rate. it's such an amazing game, the bullshit mother brain room notwithstanding. with the additional polish and quality of life improvements taken from super metroid and fusion, and the expansion of the original games story, this honestly might be the most perfect metroid game. tight in story, in gameplay and in time spent.

i did also start the rebirth demo, but stopped maybe halfway through. gonna pick it back up when they release the second part, the junon open world area. hopefully that'll take me right into the full release with little down time inbetween.
 
1. prince of persia: the lost crown (PC)
2. metroid: zero mission (GBA/emulation)

watched the super metroid VOD of one of my favorite streamers and that got me in the mood to play a metroid. i played zero mission years ago, got absolutely tilted by the mother brain spaghettio orgy and ended up quitting. decided to start the game again last night, and just finished it. 4.5 hours, 63% discovery rate. it's such an amazing game, the bullshit mother brain room notwithstanding. with the additional polish and quality of life improvements taken from super metroid and fusion, and the expansion of the original games story, this honestly might be the most perfect metroid game. tight in story, in gameplay and in time spent.

i did also start the rebirth demo, but stopped maybe halfway through. gonna pick it back up when they release the second part, the junon open world area. hopefully that'll take me right into the full release with little down time inbetween.
Zero Mission is a great game. Been a loooong time since I played. Maybe I pick it up again this year?

I have been tempted to play the demo, but since nothing carries over, I'm just gonna hold out until the full game plays so I can get the experience raw
 
Zero Mission is a great game. Been a loooong time since I played. Maybe I pick it up again this year?

I have been tempted to play the demo, but since nothing carries over, I'm just gonna hold out until the full game plays so I can get the experience raw
the nibelheim incident part is the very beginning of the game, and obvs a flashback, so while progression and stuff like that won't carry over, they have said if you play the demo that you'll be able to skip that part on the full release. so that's kinda nice. you also get two bonus items if you have demo save data: a charm that nets you extra resources and a kit of survival items like potions and junk. so there's at least some incentive to play it now.

and i definitely recommend running through zero mission again. it's such a quick game but so satisfying when it comes to scratching the metroid itch.
 
Completed Games:

1. The Last of Us II: Remastered (PS5) (100%)
2. A Plague Tale: Innocence (PS4) (100%)
3. Final Fantasy 7 Remake (PS5) (100%) - 64 hours playtime

With me taking a mental break from life and secluding myself after dealing with work and rl shit, I needed an outlet so I finally got around to playing this game and I am really glad I did. It's been sitting around for years with me not playing it because the combat didn't click for me immediately. But I decided to try it and really got into the combat, playing it on Easy at first. Once I got weapons with abilities, everything was different and it was fluid and fun. I really enjoyed the changes and the whole revelation of what is going on (I avoided spoilers for years) was pretty awesome. I liked the game so much that I ended up going and doing the platinum for it and knocking everything out on Hard mode which was a fun bit of gameplay. I still have to do the Yuffie DLC, which I will at some point before I play Rebirth. I downloaded the demo and made save data immediately (skipping all cutscenes and just walking around Nibelheim a bit) just so I can get the items hopefully.
 
Hey boss . :wave:

Good to see you’re alright, we all need to make a break sometimes. I think my FFVII remake time IIRC was less but I didn’t do as many sidequests I don’t think.
 
Took me till year 11, but I finally achieved perfection in Stardew Valley.

There's no way I'm getting the Prarie King achivements, so the only thing left for me is a Joja run*...

*until 1.6 gets a console release
 

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Badger’s Log: Final Fantasy VII Rebirth

Okay so just about to cross the swamp (but will go back and do Kalm side quests first, clear those towers for Chadley) but will create two save files. One (if the story allows and is an option) because I want to see how badly this Midgar Zolom will kick my ass if I did NOT cross on Chocobo..it’s probably going to be brutallll but still curious! 😂😂😂

The second file of course for when I cross the swamp on chocobo and play properly. 👍
 
Progress has been sloooow but done majority of Grasslands side quest in Rebirth bar about two. Doing everything before I attempt to fight Midgar Zolom as funny feeling he’s going to be fuckiiiing hard.

Anyway will clock in hours soon but been hella busyyy but will get back on this very soon. 👍
 
Finallly restarted after Rebirth after weeks of procrastinating after doing most of the Grasslands sidequests. I have now kicked the shit out of Zolom by…well chucking everything. Time to move onnn!!!!
 
1. Stardew Valley (100%)
2. Assassin's Creed 3 (HD remaster)
3. Assassin's Creed Liberation (HD remaster)

Normally I wouldn't (given that 3 is the end of the Desmond storyline) but this came in the bundle so I bit the bullet. Quite an easy game overall but there are some absolutely infuriating sequences (I'm looking at you, canoe ride) and it feels like it's trying to compensate for the main story shallowness by offering shedloads of sidequests/collectibles and hobbling fast travel within locations. I did like the idea of different outfits having different powers, but sometimes the game shoehorns you into using a particular one instead of letting you experiment.
 
4. Hidden Cats in Rome (Platinum)

It's less than 2 pounds in the store - might take even less time than Alba to complete, so it good for a short blast or if anyone wants to quickly increase the number of trophies they have. Wish they would let you change cursor sensitivity though.
 
4. Hidden Cats in Rome (Platinum)

It's less than 2 pounds in the store - might take even less time than Alba to complete, so it good for a short blast or if anyone wants to quickly increase the number of trophies they have. Wish they would let you change cursor sensitivity though.
Ooo i play all the free ones im cheap =D
 
5. Treasure Hunter simulator (Platinum)
Another cheap one - under £10 in the PS store sale. Very linear and feels unfinished (complete ‘story mode’ to see what I mean). Going to keep this on hand because I want to see if exploration mode will help me complete the collections (not included in the trophy list for whatever reason)
 
1. Legend of Zelda: Oracle of Seasons (Game Boy Color)
2. Disco Elysium (PS5)
3. Final Fantasy VII Rebirth (PS5)

Ok, I've been pushing this off too long to the point where I'm forgetting my ridiculously detailed mental notes, so it's time I finally get this over with.

I beat Rebirth months ago back when it first came out. Ultimately, I loved it. I think from a gameplay perspective, it's the best Final Fantasy has felt in years. I know this is kind of a divisive topic online, but I think FF7R's battle system is the foundation to build the future on. Action RPG with strategical pausing allowed and the ability to switch to/control other party members. FF has always been about the party, and while I respect what FF16 had to offer, the combat falls flat for me when I have an artificial party that I have no control over and has no health management. Here, it feels freeing, and with most characters having usefulness, the switching on the fly just feels like such a playground that you can really manipulate with the materia. And the handling of open world and optional content is for the most part very engaging and an addicting structure, even if it's Ubisoft-isms take away some of the oomph.

Having played Remake a second/third time so close to Rebirth, I can see how other than the battle system and presentation, the strength of Remake is it's novelty: being in the old locales with new paint. And I gobbled that shit up. But Rebirth feels the closest to a return to form since the PS2 era in how it truly gives you a guided open world that has a myriad of content that is mostly worth it, whether it's a bit of enjoyable character development or worthwhile equipment.

I think where it's weakest on a gameplay perspective is that a good chunk of the discovery experience isn't well integrated with the world. The summons are the most prime example, being only attainable through the battle simulator and the shrines being blips from a tower that you do a simple mini game to power up your summon. Even with the blips, this game could have benefited strongly from allowing you to be rewarded with a summon/summon fight that you found by exploring the map.

Some people will argue that the game had too much to do or that the optional content wasn't always worth it. As far as the amount of content, the optional stuff is just that: optional. You don't have to do it and I don't think the game should be penalized for having too much unless you want to criticize the content itself. Not all mini-games are made the same, and in that sense, I don't think it's perfect. But generally, I found most of them to be enjoyable enough to at least slog through once for its rewards. That said, the cactuar mini game(particularly with Aerith) and the Gears and Gambits mini-games can fuck right off. As far as the side quests, I found them all worth it for the character development and world building that is found in most of them. And as a huge FF5 and Gilgamesh fan, the Protorelic stuff was worth any of the tedium it involved. And compared to 16, I actually found the rewards mostly useful to where grinding through the less enjoyable parts didn't feel like completing purely for the sake of completion.

The music, as usual, is absolutely incredible. I love what they did with MOST of the remixes, and I love that they leaned hard into creating so many original tracks that stand out. Sure, there's some silly techno tracks that feel a bit out of place, and the mixing with dialogue at times was obnoxious, but those are pretty small in comparison to what they did pull off.

And, of course, we have the story and presentation, and that's where things get a bit more mixed for me. I think where this game absolutely shines in this respect is the character portrayals and the interpersonal relationships. Cid was maybe sanitized a bit too much(for the better but maybe at the expense of taking away his original aura?), but everyone else feels so much more realized and compelling. Aerith is maybe more flat in this game compared to Remake, but Tifa's characterization is so fucking engaging. A much needed upgrade from the original and Remake. And of course, the exploration of Cloud, his identity, and his fragile mentality is such a justice to the original. Seeing Yuffie properly integrated with the party and story, as the resident Yuffie fanboy, was so fulfilling, and I can't wait to see how that develops when we go to Wutai in the next game.

I think anyone who cares to read this has probably already played, but if you care about SPOILERS, this is where I start getting into more specifics.



I do think one of the things the Remake trilogy is missing the mark on is some of the more dark and unsettling elements of the original. In the first game, the moment when you wake up with your cell doors open and a mysterious trail of blood with a direct horror atmosphere is minimized. When you're on the Shinra Cruise Ship, you're unwelcome there and the music and plot tone keep you on edge, unaware of what to expect next. Don't get me wrong, I absolutely LOVE Queen's Blood and I was happy to do a tournament, but maybe you could have done it at Costa Del Sol or the Gold Saucer where it fits more with the original atmosphere and tone. And while I'm not too upset about them sanitizing Dyne's death, having that moment immediately followed up with a goofy ass boss battle with Palmer was the one spot where the tonal whiplash of the game felt like it was working against the final product. Dyne's death and Barrett's processing deserved a moment to breathe, or in the least to not be counteracted by a goofy villain. At least go straight into the car chase moment. It just felt disrespectful and spitefully unaware of the gravity of the moment.

Everything is covered in this veneer of "fun." And while I think this isn't bad for the totality of the game(this section of the story is basically the ROAD TRIP moment with a lot of goofy distractions before shit gets heavy), I think choosing to use that tone to gloss over the grittier parts of the original is not doing a service to anyone. I had the same issue with the treatment of Wall Market, and that's still a stain on the original for me.

And then we have the ending stretch. For starters, I feel they butchered the Temple of the Ancients. Paradoxical to my previous complaint, the original Temple had an unsettling, yet kooky air to it that is completely erased for this drab, overly serious tone. I could forgive this if that section at least carried some of the puzzle elements of the original. But between slaughtering the music tone, having an unappealing color palette, and just overall having a flat atmosphere that drags until the end, it felt like they got the Temple completely wrong and was the first moment where I was legitimately frustrated with their choice. I loved the climactic section where they all had to face their personal demons/hangups and what that meant for the party's development, but everything before that just felt kind of like a slap in the face.

And while I don't mind that the end of the game was a bit of a mess, I think they handled the Aerith scene all wrong. Like I'm good with what the actual plot seems to be developing, but the execution robbed that moment of all of its gravity. It's less of a tonal thing as much as they tried too hard to confuse the player about what was happening. It's not made clear to the player whether Aerith died or Cloud actually saved her until after the final boss battle, and all of the emotion is completely sucked out because at best you're trying to understand what's happening with the converging timelines, and at worst you're angry that none of it gets a chance to hang and breathe and actually settle in that, yes, despite Cloud defying fate, he could not save Aerith in this timeline. Between this moment and the treatment of the Temple, a game that I was otherwise willing to overlook the flaws leaves a bad taste in your mouth that makes you question the time you spent with it.

Yet, despite that...I still love the game. If nothing else purely from a gameplay perspective and getting to spend so much more time with these characters that I've grown to love more than probably any other piece of fiction. And while the execution for the ending was garbage, I do believe that what I think is the plot and what will be explored going forward will be compelling. I also will give grace that the lack of emotional weight of Aerith's death will be rectified in the final chapter until proven otherwise. And I also have a feeling that they chose to make this entry so fun because the last entry will be way more depressing and downtrodden with the theme of both Meteor looming and whatever the Tear in the Sky means for the converging timelines. And I'll admit, the amount of discomfort I got from Cloud acting like everything's fine while the rest of the party is clearly mourning Aerith's death in the ending cutscene has me so hooked to see how that's explored in the next one.

So yeah, as a complete package I think it missed the mark some when it comes to story and presentation. But as far as structure, gameplay, the way the story is generally presented, and basically everything else, I think this is the foundation the rest of the FF mainline series should be built on. Because were it not for the ending stretch and comparison to the original, this damn near would have been a perfect game for me. Also an almost complete improvement on the first installment.

8.5/10
 
I've beaten other games since then that I'll add over the next couple days, but I figure I'll give this one some space in case anyone actually gives a fuck to read all of that
 
1.
:gba:
Legend of Zelda: Oracle of Seasons
2.
:ps5:
Disco Elysium
3.
:ps5:
Final Fantasy VII Rebirth
4. Final Fantasy VIII (PS1)


FF8 is, like many from my childhood, a game that I've restarted countless times but never finished. Sadly enough, when it was next up for my "I'm finally playing all mainline FF's in order to completion" run that still isn't finished after 10+ years, it still didn't get finished despite getting farther than before. So I finally buckled down after Rebirth and made sure that it would happen, and I'm glad I did.

FF8 gets a bad rap and is considered the worst by many alongside FF2 and FF13. But being it was my second Final Fantasy, I still have fond memories of it. While I think there's a lot to critique, I do think this game is far better than most give it credit for. And this completion run has only confirmed that for me.

The presentation of this game is outstanding. The things they do with some of the models is jaw-dropping. The music is excellent, the cinematics are great. The thing that's mostly lacking is story and a bit more focus on the cast. It's very comparable to XVI for me where presentation wise, they nailed it, but they missed elsewhere. For XVI, it's a great story with mediocre gameplay. For FF8, it's amazing gameplay with an ok but sloppily executed story.

The amount of background plot, lore, and extra cutscenes is nothing short of impressive, and gives a lot of purpose to backtracking and exploring more than most entries in the series. Also just the amount of side content in general gives me all the right tickles.

I think one of the biggest public critiques of the game is the battle system, particularly the junction system. But honestly, I find the progression system to be inspired and mostly lacking some more clear intention being told to the players. If you're the kind of person that enjoys breaking games, this system is perfectly suited to it.

I do wish weapons mattered more and it wasn't so easy to make it the Squall show. Despite putting the best magic on them, my secondary attacker could never do even half as much damage as Squall.

FF8 is a scenario tour de force. I think something missing from modern FF is the way parts of the game would involve almost mini-game-like gameplay to fit certain events. Having to manipulate the trains and avoid guards, needing to play missions a certain way to get better SeeD scores, trying to get the right band setup for the festival performance or even the big battle of the Gardens. There are so many moments like this that keep the gameplay fresh, exciting, and memorable. I think this is probably FF8's greatest strength, and I'd argue it's handled better than at least FF7, but probably on par with 9.

The story is...definitely mixed. I think Squall's journey from edgy, standoffish teenager to passionate, empathic leader is great. And surprisingly, I actually like the romance between him and Rinoa. The moment when coming back from space and you find out Rinoa is going to be imprisoned due to becoming the sorceress is so fucking powerful, with Eyes on Me swelling in the background and nearly bringing me to tears. And while this game doesn't have my favorite character designs, I do find myself really enjoying the party.

That said, the overall plot is a mess that I think is probably what drives many hardcore fans away. The orphanage reveal is handled so sloppily. No build, no plausible explanation for how Irvine was the only one to remember other than the GF making people lose memories which like...ok, it's a decent explanation, but feels so improperly set up. And the Ultimecia reveal dump from Edea feels very forced in and the scene doesn't have a lot of weight. It eventually becomes a thing where you're just along the ride and trying to power through it rather than actually being drawn into the plot. The action set pieces are great, and the interpersonal interactions are pretty top notch, but the why for it all is just lacking. The final boss battle feels fairly un-epic as a result, and while FF is no stranger to last second asspull demigod final bosses, it's particularly disappointing here when it felt like there could have been so much more.

I will say the final dungeon is pretty awesome, and the care that went into giving the different bosses special death animations made the game feel very ahead of it's time.


Overall, FF8 is a mess. Plot-wise, I think it sits just above the NES games where there was virtually no plot. Mechanically, I think it could have used a bit more balance in making characters other than Squall feel useful. But the messiness kind of adds to its charm for me. When the presentation is still impressive today, with one of the best soundtracks in the series, and when the world on general is just so fun and rewarding to explore...I can't help but feel it's a great game that just got saddled with a weak plot. And when it comes to games, I think missing the story mark while being fun to play is a better mistake than having a great story with shit gameplay.

7.5/10 that would be an 8.5 with it's flaws ironed out.

Oh, and of course Triple Triad is great. Queen's Blood is superior, but it couldn't run until Triple Triad jogged.
 
1. Legend of Zelda: Oracle of Seasons (GameBoy Color)
2. Disco Elysium (PS5)
3. Final Fantasy VII Rebirth (PS5)
4. Final Fantasy VIII (PS1)
5. Tales of Kenzera: Zau (Switch)

This game had a lot of controversy on Twitter because it was made primarily by black creators who used African mythology to inspire their lore and world-building while saying they wanted to make a story everyone could relate to regardless. So naturally, when it was getting great reviews, a lot of idiots complained about it being a DEI game and the only reason the game was getting strong reviews(it was getting some 9s and 10s). It got so bad that one of the head creators made a video online explaining the vision(black people have spent years finding theirselves in white fictional characters, why can't it be the other way around sometimes?), and asked all platforms to discount the game so people could give it a fair shake.

So I decided to give it a fair shake. And I thought it was really good. It's a classic Metroidvania in a mythical African fantasy world. Pretty compact game. Couldn't have taken me more than 15 hours to complete. It doesn't necessarily reinvent the wheel, but the setting had me in awe, and the characters and story were touching and told in an interesting way. The game shined in its boss sequences(which were pretty epic and intense) and its movement. It felt very satisfying to maneuver the map, and the ability upgrades you get are neat. There are these platforming wechallenges you can do for extra items that were really good tests of your reflexes.

Its biggest flaw is its combat. They've crafted an interesting system with some cool abilities and a flow that forces you to think. But the issue lies in the game's structure, where most of the combat you do is repeatedly getting in a trapped zone that's about one screens worth, where you have to fight X amount of waves of enemies which all have very specific ways to beat them. The result is the combat ends up feeling more tedious than enjoyable, and it slows down what is otherwise a really enjoyable experience.

I don't think it's the 9-10 game that some were claiming. But the complaints were definitely coming from bad faith, because while mechanically it might not be changing the game, the game comes together in a fun and captivating package that is only marred by it's dodgy combat.

8/10 easily
 
1 Stardew Valley
2. Assassins Creed 3
3. Assasasins Creed Liberation
4. Hidden Cats in Rome
5. Tresure Hunter Simulator
6. Thank Goodness You're Here!

A charming, if little simplistic, puzzle game filled to the brim with character, characters and running gags. A lot of this is glorified fetch quests and the controls are worthy of a NES controller, but you'll never hear so much (accurate) Yorkshire accent and dialect spoken in a game. Got 73% on my first playthrough and a lot of the remaing trophies are hidden, so at least there's some replayability. Try and get it on special offer though, I might baulk at paying full price (or in Yorkshire speak, 'OW MUCH?')

Northerners 8/10, everyone else 7/10
 
Dead Island 2

I remember playing and enjoying the first one and the technical sequel in the form of Dead Island: Riptide as fun, zombie killing pseudo-RPG's that are semi-open world. The story elements left a lot to be desired and that's the same thing that can be said of Dead Island 2 as well...especially with the abrupt, sequel bait ending.

The graphics are impressive and the realistic gore system that reacts to weapon hits is cool (though obviously not for the faint hearted...) so I'd say I don't regret playing it. I'll probably get the two DLC expansions for it at some point.
 
1. Legend of Zelda: Oracle of Seasons (GameBoy Color)
2. Disco Elysium (PS5)
3. Final Fantasy VII Rebirth (PS5)
4. Final Fantasy VIII (PS1)
5. Tales of Kenzera: Zau (Switch)
6. Animal Well (PS5)
7. Tunic (PS5)
8. Dragon Ball Sparking Zero (PS5)


Well I've got like 7 more games I beat through the year, so let's get them up, shall we?


Animal Well was great. A game focused on avoidance, platforming, and obscure puzzle solving. There were some amazingly unique ability items in this game, and a lot of them made you think outside the box to solve some puzzles. The game doesn't hold your hand at all and pretty much all things you can do with the items you have to find out on your own by experimenting.

The first 20 minutes or so had me thinking, "Is this it? What's all the hubbub?" And then I started unlocking more abilities and getting sucked in. It definitely consumed my life for a few weeks. I did have to look up a couple things because some of the hints are so cryptic, and you can technically go even deeper with the game by getting involved in the ARG solving and stuff like that, but I stuck to getting all but two trophies, getting the true ending, and finding all the eggs.

If you like puzzle platformers with captivating background lore and visuals, this is for you.
9/10


The undies are out here killing it this year(or whatever previous year this game was made), because I absolutely loved this game. This has similar ARG elements to Animal Well but in a much more compelling way. The game comes off at first like an Isometric Zelda rip-off. But the core feature of the game is that you don't know how to play or what abilities you have, and you learn by trial and error OR understanding the game manual pages that you pick up throughout. So yes, you collect pieces of the game manual, which gives hints about how to play, where to go, and where to find the most secrets. What makes it even better? The manual is mostly in a fake language that you have to decode in order to get the most secret of secrets. The game is bearable without doing all that, though you have to still do some decent deciphering to get the true ending.

This is up there with Rebirth as the game I was most obsessed with. By the time I got to the end, I had a notepad I was carrying around with me to try and solve the manual puzzles/riddles and decipher the language. I feel like I had SOME complaints, but thinking back on it, the only thing is dealing with some of the combat can be a bit tedious. This was an awesome game, and if you like adventure exploration games with some good puzzles, even if you don't go as hard as I did, you'll love this.
9/10


In some ways this game is everything I could ask for. In other ways it still leaves a lot to be desired.

The Budokai Tenkaichi series is hands down my favorite Dragon Ball game franchise, with what is in my opinion the most Dragon Ball-like combat while still being a blast. In that sense, this game fucking nails it. It's everything I loved about the original games, with sharp engaging combat, and particularly when you're up against a human player, there are some incredibly epic moments you can have. The battle system is just so deep and allows you to engage in most DB cliches. And they've done a lot in this one to fine-tune the weaker characters like Master Roshi and make them more useful against god-level opponents.

However, BT's biggest weakness was always its story mode, which had a decent structure but always had disappointing cutscenes(and a huge lack of them) to make it feel like a more tedious slog. But it WAS the main way to unlock characters. Sparking Zero arguably handles this worse. The game is now divided into choosing a character whose story you follow, which is a cool concept until you realize some characters get some vital and fun parts cut from their campaign. The cutscenes are even worse than before. It feels like there's less of them, and a lot of the "fancy" cutscenes are either less detailed or don't even cover the most iconic moments. There are actually a disappointing lack of iconic moments altogether. And what's worse is that there are only 2 characters you HAVE to play episode mode to unlock. The rest can be unlocked here, but are also purchasable on the store from the jump. And if you're like me who bought characters before realizing you could still unlock them in episode mode, you lose that thrill of getting a character for dealing with the tedium.

What the episode mode DID do pretty well is the What If chapters, or "Sparking Chapters" as they're called. This definitely has some of the most in-depth what if scenarios ever. And this is where they clearly put most of their effort into the cutscenes. The Piccolo and Gohan ones were particularly enjoyable for me, but Goku's alternate paths almost completely make up for how lackluster the main story path is. Only issue is some of these still felt too short or limiting, and the time limit challenges to unlock some of them are downright bullshit (there's a Piccolo one I think I STILL haven't beaten because I've technically done it tens of times, but the game says "actually, the timer ran out first").

I think with a better structure, better cutscenes, and/or shifting way more focus onto the Sparking Chapters with more playable characters, the Episode Mode could have been awesome and made the game feel more worth it for the solo player. But as is, this still makes for a great game to play with your friends or challenge people online. So one way or another, I don't regret the purchase.
7.5/10

Will probably add more tomorrow.
 
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Completed before 2025:

1 Stardew Valley
2. Assassins Creed 3
3. Assasasins Creed Liberation
4. Hidden Cats in Rome
5. Tresure Hunter Simulator
6. Thank Goodness You're Here!
7. Horizon Zero Dawn

Just the base game here, still need to do the DLC and finish off a few hunting grounds challenges for the platinum.
Obviously the game is an artistic triumph, and the storyline is gripping, especially as you find more and more backstory through the recordings and holos. It's just the inbetween bits that are missing something. It's a big old game area, and aside from a couple of oppotunities, you're on foot, which means a lot of fast travelling to the nearest discovered campfire. And there's too many of those. Should have reduced them to within settlements and outside quest locations. As it is, you're just fast travelling between quest markers, and if you aren't FT, you're constantly combat rolling, as that's Aloy's quickest way of moving. Also, special mention to the collectibles, which are handily shown on the map once you buy the locations, but net you little reward for actually collecting them all - not even clothes or an outfit (that said, the Viewpoints storyline is a nice exception), and money ceases to be an issue pretty quickly.

9/10 for the story, 8/10 for the completionists (I'm still looking for missing datapoints)
 
1. Legend of Zelda: Oracle of Seasons (GameBoy Color)
2. Disco Elysium (PS5)
3. Final Fantasy VII Rebirth (PS5)
4. Final Fantasy VIII (PS1)
5. Tales of Kenzera: Zau (Switch)
6. Animal Well (PS5)
7. Tunic (PS5)
8. Dragon Ball Sparking Zero (PS5)
1. Legend of Zelda: Oracle of Seasons (GameBoy Color)
2. Disco Elysium (PS5)
3. Final Fantasy VII Rebirth (PS5)
4. Final Fantasy VIII (PS1)
5. Tales of Kenzera: Zau (Switch)
6. Animal Well (PS5)
7. Tunic (PS5)
8. Dragon Ball Sparking Zero (PS5)
9. Dark Cloud (PS2)
10. Pseudoregalia (PC)


Dark Cloud

I played this when I was a kid and I thought it was such a novel concept but felt sort of hollow and unfinished, and when Dark Cloud 2 came out, it seemed like such a strong improvement that I wrote off the original. But having gone back to this one, I got pretty hooked immediately. The dungeon grind starts feeling like a soothing ritual, and putting together the villages and rearranging to match everyone's needs and wishes ends up being so satisfying. The weapon system is definitely refined in the sequel, but I kind of like how this one forces you to be extra careful with your weapons and how you use them.

I'll say I think the bosses are either underwhelming or tedious, and the final boss was just as much a victim of this. Ended up sapping more joy from this. The final dungeon in general felt a bit like a slog. But the story ended up being pretty engaging and a satisfying conclusion.

Ya gotta be down for early PS2 jank and simpleness to really appreciate this, but the setting and gameplay loop does a lot to make this a really fun experience.
7.5/10


Pseudoregalia

Goddamn, this game is awesome. For those that don't know, it started as a project made for a one month game jam(meaning people just get together and whip up a game in a month), and the concept and formula was so good on its own that it ended up becoming a full Steam release. It's basically a 3D Metroidvania that's focused on platforming and exploration, but the player character gets upgrades that let them do maneuvers like Mario 64 platforming. So the game is designed for you to find your own path based on what upgrades you get first and how you manipulate them to get to areas that you maybe shouldn't be able to get to technically.

I got really hooked on this right before the holiday. The exploration is infectious, and finding your own "shortcuts" or pulling off some ridiculous combo of maneuvers to reach a platform you thought impossible feels so rewarding. The game ultimately takes no more than 10 hours to explore and beat, but there are a lot of platforming challenges that give you unlockables that I have yet to beat. I did start a second playthrough just to see what weird path I could take instead, and I plan to use that as my 100% run.

Excellent game. Only reason it's ranked as low as it is only because it could have been a bit longer for my tastes, but it really was fantastic.
8.5/10

Two more to add after this. Should get them up in the next couple days
 
It's funny you mention Dark Cloud issues because its one of my absolute favorite games. It defined my childhood. The game is fucking phenomenal.

But you are correct in both of your points 100%. The game doesn't make it clear you need to level Ruby up for two of the fights. If you don't it makes the final boss impossible. My first save was lost there because I just could not beat him with my Ruby. In subsequent runs, it's fine.

But the weapon upgrading system is like crack to me. Fucking loved it.

Dark Cloud 2 is great, as well, but so god damn hard I can't beat it.
 
It's funny you mention Dark Cloud issues because its one of my absolute favorite games. It defined my childhood. The game is fucking phenomenal.

But you are correct in both of your points 100%. The game doesn't make it clear you need to level Ruby up for two of the fights. If you don't it makes the final boss impossible. My first save was lost there because I just could not beat him with my Ruby. In subsequent runs, it's fine.

But the weapon upgrading system is like crack to me. Fucking loved it.

Dark Cloud 2 is great, as well, but so god damn hard I can't beat it.
I got pretty lucky because Ruby was the main person I ended up leveling up other than Roan, so it wasn't as bad, but I feel like I was right on the cusp, because I remember the final battle feeling a bit like "How am I supposed actually survive and repair long enough to get through these waves?" That knock back attack is bullshit.

I never beat Dark Cloud 2 either and it's on my extended backlog list. You're right about that weapon upgrade system though.
 
I also think my child brain was somehow able to recognize it was a cool concept that needed smoothed and filled out some. If nothing else, Dark Cloud 2 just had much more engaging environments and story.
 
Yeah, I enjoyed Dark Cloud and Dark Cloud 2 a lot as well. I'd love to see another game but it's probably a hollow wish at this point since such games are very much a product of their time.

I've been on a nostalgic trip myself lately, since I saw that they added Summoner to the PS5 store. It's very dated and janky at this point but I remember playing it when I was too young to really appreciate it. It has a fairly dark story and I'd recommend playing it with a guide since the quests are timed and often obscure...but if you can stomach the old school approach to fantasy RPG's and don't mind dated graphics, it's worth a look.

I might play Dark Cloud and Dark Cloud 2 again this year since they're also available on the PS5. Kind of hoping for a lot more PS1/PS2 era RPG's to be added there. I don't hate modern games and there's definitely some good ones but there's an itch many simply don't scratch that older games do.
 
I've been on a nostalgic trip myself lately, since I saw that they added Summoner to the PS5 store. It's very dated and janky at this point but I remember playing it when I was too young to really appreciate it. It has a fairly dark story and I'd recommend playing it with a guide since the quests are timed and often obscure...but if you can stomach the old school approach to fantasy RPG's and don't mind dated graphics, it's worth a look.
I havent played Summoner 1 at all, but I played the hell out of Summoner 2 back in the day.
 
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