PsychoSoldier
Administrator
- Joined
- Jan 8, 2023
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The concept is pretty simple. Keep a list of games you've completed this year, and if you feel so inclined, give your thoughts on it.
1. Pokemon Violet (Switch)
2. Legend of Zelda: A Link to the Past (SNES)
I still technically need to make trades t complete my Pokedex, but I finished all of the story and the post-game stuff for Pokemon Violet. I honestly don't have the patience or the motivation to do EV training, so I probably won't participate in the raids. That said, I had a blast with this game. I kept finding every chance to play, even if it was just for 10 minutes. The game kind of had hills and valleys, where I was enamored for like the first 10-20 hours, then I saw through the matrix after getting all Miraidon upgrades, then I fell in love with exploring again.
Overall, I think this game has the same problem Final Fantasy XV does: the open world is a great concept with less cool stuff filling it out. For XV, it was the lack of actual towns. Here, I wish there were more sidequests and random locations that gave more incentive for exploring. I was also annoyed that the Team Star boss monsters were essentially the same after being so impressed with the first one. I think you should be able to ride Pokemon other than the legendary. I also wish the wild Pokemon actually like...did stuff. That said, it was still so joyous to be flying around and seeing some Pokemon I had never seen in the distance and rushing to go grab it. Or getting excited whenever I come across one of my classic faves and feeling the deep need to catch it. A lot to improve upon, but I think they have a winning formula here.
As for A Link to the Past, this was actually my first time completing it. Or really playing it at all when it comes down to it. I played it in retrospect during the PS1 era, and I never stick with it past the first dungeon. But even all these years later, it holds up and was impressive. Love the aesthetic of everything, and it's truly a graphical accomplishment on many fronts. The dungeons were really creative with some tough(at times frustrating) bosses, though a decent deal of them were manageable with some fairies in bottles. I also love how natural it felt discovering things and solving problems on the overworld, with the fortune teller hints helping fill the gaps when I was otherwise a bit lost. I definitely see why people love this game, and it's definitely one of my favorite Zelda experiences.
1. Pokemon Violet (Switch)
2. Legend of Zelda: A Link to the Past (SNES)
I still technically need to make trades t complete my Pokedex, but I finished all of the story and the post-game stuff for Pokemon Violet. I honestly don't have the patience or the motivation to do EV training, so I probably won't participate in the raids. That said, I had a blast with this game. I kept finding every chance to play, even if it was just for 10 minutes. The game kind of had hills and valleys, where I was enamored for like the first 10-20 hours, then I saw through the matrix after getting all Miraidon upgrades, then I fell in love with exploring again.
Overall, I think this game has the same problem Final Fantasy XV does: the open world is a great concept with less cool stuff filling it out. For XV, it was the lack of actual towns. Here, I wish there were more sidequests and random locations that gave more incentive for exploring. I was also annoyed that the Team Star boss monsters were essentially the same after being so impressed with the first one. I think you should be able to ride Pokemon other than the legendary. I also wish the wild Pokemon actually like...did stuff. That said, it was still so joyous to be flying around and seeing some Pokemon I had never seen in the distance and rushing to go grab it. Or getting excited whenever I come across one of my classic faves and feeling the deep need to catch it. A lot to improve upon, but I think they have a winning formula here.
As for A Link to the Past, this was actually my first time completing it. Or really playing it at all when it comes down to it. I played it in retrospect during the PS1 era, and I never stick with it past the first dungeon. But even all these years later, it holds up and was impressive. Love the aesthetic of everything, and it's truly a graphical accomplishment on many fronts. The dungeons were really creative with some tough(at times frustrating) bosses, though a decent deal of them were manageable with some fairies in bottles. I also love how natural it felt discovering things and solving problems on the overworld, with the fortune teller hints helping fill the gaps when I was otherwise a bit lost. I definitely see why people love this game, and it's definitely one of my favorite Zelda experiences.