I kind of want to keep them but there are like 250 fingers in a pot, and winning tihis game is like winning 3 others so thats temptingMorals what's that? We ain't need no morals!
What are the thoughts behind these pairings btw?Well its d3 so i need to have something.
If there it two it is.
tildey-ldg
ldg-xan
in both cases you can iterchange ldg and cwe.
If there are three we we yeet town today and its game over.
Wait. Just caught a flaw here. if we yeet traitor then night is 5-1 and traitor recruits which makes it 4-2 not 3-2 because no kill on the night of a recruit.I think so too. And i did some napkin math and results were shocking. Turns out that technically best move for town here is to yeet town, listen why :>
We have 7 players now. 5 faithful 2 traitors.
If we yeet town today then night starts 4-2
Traitors kill 1 (i suppose they have to?) its 3-2.
Then we got to yeet a traitor so it is 3-1
Once night starts with 4 players night actions stop to work. Scum can no longer kill and convert (I suppose;p).
So in the end those are 2 tries to get 1 traitor in 4 players.
If we yeet a traitor today then night starts 5-1
Traitors convert 1 its 3-2 again.
Rest of the game remains relatively same. But one of 2 traitors is a convert and it could be fckin anyone, gl finding that.
I completely missed that also. And now you are making my head hurt -.-Wait. Just caught a flaw here. if we yeet traitor then night is 5-1 and traitor recruits which makes it 4-2 not 3-2 because no kill on the night of a recruit.
So lets say we yeet traitor again then go into night 4-1. not sure if they would be allowed to recruit to make it 3-2 or if they have to kill and make it 3-1 which that point would be the final 4 and you know that the three faithful would have to vote to do a banish because they know there is a traitor.
Okay now i am fucking hurting my head.