Fingers of Suspicion

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Day 4 Timer

6 Players Alive/6 Dead
Day 4 has come to an end.

Mafia 35 - Another Day, Another Town

Moss The Builder GIF by MOSS Building and Design
 
Day 4 End New
Final Day 4 Vote Count:

GrumpyCat - 5 (Badger #584, MTR #606, Tildey #608, Claws #609)
Listo - 1 (GrumpyCat #568
Badger - 1 (Listo #574)

—---------------

As the day came to a close, the group discussed and threw around various names. But finally, one came to the front. They had decided to get rid of the grumpiest cat known to man. GrumpyCat stood, ready to face judgment with a wild grin on his face. “Well, it has taken some time, but I finally got here.” As the axe came down across his neck, a cackle was all that was left of GrumpyCat.

GrumpyCat, playing as the Executioner turned Jester, has been eliminated and has won the game. No logbook was found.

The Jester will Haunt someone from death.


—---------------

It is now Night 4. Night 4 will end at 9:00pm ET on May 13th or when all actions are submitted.
 
Game End New
The night came to a quick end and more screams were heard as it ended up being a very deadly night. When all was said and done, only two people remained.

Badger, playing as the Coven Conjurer has been killed

Tildey, playing as the Shroud, has been killed

MTR, playing as the Jailor, has been killed.


—---------------

With only Claws and Listo remaining, it was a foregone conclusion of how this day would end. With Claws power of the Knight, he was easily more vocal than Listo and convinced Listo to kill himself with a few barbed insults.

Listo, playing as the Serial Killer, has been eliminated.

—---------------

With no one remaining, Claws was able to do what he did best. Spread Death all over the land.

Claws, playing as the Soul Collector, has won the game!

—---------------

Congrats to our two winners! GrumpyCat and Claws!

Well done! And the game has concluded.
 
Since it always gets brought up that “oh VK wouldn’t let an unbalanced rand go through” I figured I’d explain how the rands for ToS games are done, especially All/Any which is our most common type.

  1. Game Makeup Rand:
    1. Roll a d3 (Town, Coven, Neutral) with however many players are there. There must be at least one Coven role or if no Coven, one of the neutrals must be Apoc
    2. Run this rand a total of 5 times
    3. Pick the rand that we like the best and is potentially more balanced or more amusing. We do not make any changes to what was randed.
  2. Role Rands:
    1. For each type (Town, Coven, and Neutral) roll a dice (d26 for Town, d15 for Coven, and d18 for Neutral) based on how many of those roles are present from the Game Makeup Rand
    2. Run this for each type 5 times total. Neutrals are completed first, followed by town, followed by Coven (typically). Any rand that has more than one unique is tossed out and a new rand is generated
    3. Pick the rand that we like best and move onto the next rand. We do not make any changes to what was randed. If all 5 rands are displeasing, we will do an additional rand to try one more time and then pick from those 6.
  3. Player Rands:
    1. Put the roles in game in alphabetical order and run two player rands to decide who gets what role and pick the best. We may run a third rand to alleviate people consistently getting the same roles and pick between those. No adjustments to these rands are made.

Ultimately each game is a minimum of 20 different rands and the options are chosen, without changes (Foxxi holds me to this and tells me I’m terrible if i want to adjust things) to decide what the makeup will be. The dice decide yall’s fate.
 
We were pretty much fucked from N1 lol. Tildey got swapped over, we didn’t realise BN was a jester and meteo’d him for the lols. Listo had a defense then CWE went.
 
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