VoidKitten
Dr. Voidiarty
Initial Game Information:
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Setup Specifics:
Ghost Town/No Flip
Game Mechanics
Common Terms:
Immunities:
Action Priority:
Rules:
Living Players:
1. Apocaclaws
2. Blind Ninja
3. CWE
4. FutureHold
5. Hodor
6. LemonDemonGirl
7. llettuce
8. Listo95
9. Matthieu
10. Mazer
11. MitchRapp
12. MTR
13. Satsu
14. Tildey
15. Val the Moofia Boss
16. Xanjori
Dead Players:
Flavor:
The world was a mess. A mix of geo-politics and nuclear weapons caused the world to be a wasteland. While parts of it were still habitable, the radiation had an effect that no one foresaw…zombies and other manner of undead. Radioactive zombies now ruled most of the land which left the humans severely outnumbered. But humans always do what humans do when they get together. The fight. Instead of coming together, different factions of well known killers split off and started warring with each other, instead of just the zombies. It was just mass chaos.
But today was the day where everything was put on the line. Representatives from all the different groups came together to put an end to this. They would re-enact a party game, but this one would have deadly consequences. As everyone entered, they forgot who everyone really was except for their closest allies. Now armed with anonymity, and death as a consequence for losing, the group decided to start the proceedings.
It was time to play…Town of the Undead.
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on Oct 31st or when majority is reached. With 16 players active (16 alive), majority is 9 votes on a single player. If majority is not reached by end of day, there will be no elimination.
- This game will have modified writeups. Each night, vague action descriptions will be shown without targets, but will be alignment colored. The number of revealed actions each night will vary.
- Role-claiming is allowed, but NOT character/flavor claiming. A list of all roles in the game will be made available to everyone. There is nothing hidden in this game as all players will see all possible abilities. While claims are allowed, please do not abuse this as it can take away from the game as a whole.
- There is a strict post minimum of 10 posts per day phase, depending on how fast day ends. Any failures to meet the post count may be met with a modkill at the moderator’s discretion. Attempts to game the modkill system will result in heartbreak for those involved and may punish your alignment. Day 1 has no post minimum.
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Setup Specifics:
Ghost Town/No Flip
Voting majority will be based on the total of all non-modkilled players, not just players currently alive. Dead chat will be a second game thread for players to discuss and interact, figure things out or deceive. No votes will be done within dead chat, but will be done privately in your own channel. The vote will be appended to the in-game and discord vote counts and listed only as "Dead." Abilities that increase votes will cease to exist upon a player's death.
Additionally, players will not flip when they die. You may use your Last Wills to provide information or to spread lies to further your team's goals. Actions will still be able to discover the unflipped roles.
Players who do not vote or tell me they are choosing not to vote, while dead, will be modkilled and removed.
Banned Roles: The Deputy, Prosecutor, Medusa and Enchanter are banned in this format.
Game Makeup:
9 Town
4 Coven
3 Neutral
Additionally, players will not flip when they die. You may use your Last Wills to provide information or to spread lies to further your team's goals. Actions will still be able to discover the unflipped roles.
Players who do not vote or tell me they are choosing not to vote, while dead, will be modkilled and removed.
Banned Roles: The Deputy, Prosecutor, Medusa and Enchanter are banned in this format.
Game Makeup:
9 Town
4 Coven
3 Neutral
Game Mechanics
- Day phases will be 48 hours and Night phases are 24 hours. End time will typically be around 8:00pm ET, but may change. Day may be shortened to 24 hours, with notice. Majority will be required for elimination and if it is not reached before the end of day no elimination will occur. Day 1 will be shortened and only be 24 hours. There is no post requirement on Day 1.
- All players will be able to keep a Last Will. This cannot exceed 100 words (I will be forgiving with formatting not counting towards words and flavor text is fine. Keep game info to under 100 words.) and will be released to all players upon your death. This can contain information about your targets, role, things that happened, results, etc. Or it can be used to provide disinformation depending on how roles can obscure and manipulate flips, faking results, etc. Or you can just use it to shitpost/taunt on your death. You can submit one Last Will each phase which will lock it in as the newest one. If a Last Will is not submitted, none will be flipped or the most recent version submitted will be used. LAST WILLS ARE VITALLY IMPORTANT TO THIS GAME STYLE
- Certain roles and kills will be able to leave a Death Note. This cannot exceed 50 words (and can be a gif/picture) explaining why this player was killed or you can use it to troll. Any role with a kill, outside of Town Killing roles, can leave a Death Note. Coven roles can leave a Death Note only if they have the Necronomicon.
- Being jailed will not remove a player from their chats, but they will be unable to speak in the chat for the duration of the night.
- All nights, except Night 1 and Night 3, will be Full Moon nights.
- The game will follow typical Mafia feedback. Only roles that need a notification of their action failing will be told (expecting results/role needs to know feedback, etc). If there is specific feedback you get, it will be listed on your card.
- There is the potential for framed results during this game based on the roles within the game. Specifics are detailed on these role cards.
Common Terms:
Basic Attack - Standard attack that cannot pierce any protection
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Immunities:
Roleblock - These roles cannot be roleblocked by Tavern Keeper or Poisoner: Tavern Keeper, Poisoner, Retributionist, Necromancer, Witch, Socialite, War, Pestilence, Serial Killer, and Coven Leader. Jailor and Pirate blocks are considered super blocks and will bypass this immunity.
Control - These roles cannot be controlled - Retributionist, Veteran, Doomsayer, Necromancer, Ritualist, and Witch.
Detection Immunity - These roles appear not suspicious to Sheriff - Neutral Killing, Apocalypse, Necronomicon Wielder, and players affected by Illusionist
Rejection Immunity - Socialites and the Witch are immune to rejection from Socialite parties as are any Astral visits.
Control - These roles cannot be controlled - Retributionist, Veteran, Doomsayer, Necromancer, Ritualist, and Witch.
Detection Immunity - These roles appear not suspicious to Sheriff - Neutral Killing, Apocalypse, Necronomicon Wielder, and players affected by Illusionist
Rejection Immunity - Socialites and the Witch are immune to rejection from Socialite parties as are any Astral visits.
Action Priority:
Bucket A:
Witch Control
Pirate Win (Invincible Defense)
Bucket B:
Admirer Care/Guardian Angel
Socialite
Plaguebearer Infect
Poisoner/Tavern Keeper
Trickster Magic Mirror
Bucket C:
Trapper
Necromancer
Retributionist
Bucket D*:
All other roles that are not investigative or killing
Killing Actions (will not stop actions from going off)
Investigative Actions (investigative roles can see what happened in prior buckets)
*Actions happen simultaneously within their groups unless a conflict arises. If a conflict arises, action will be randomized on which goes first. If Doomsayer wins with their guess and action goes off, they will receive Invincible Defense before any kills process.
Witch Control
Pirate Win (Invincible Defense)
Bucket B:
Admirer Care/Guardian Angel
Socialite
Plaguebearer Infect
Poisoner/Tavern Keeper
Trickster Magic Mirror
Bucket C:
Trapper
Necromancer
Retributionist
Bucket D*:
All other roles that are not investigative or killing
Killing Actions (will not stop actions from going off)
Investigative Actions (investigative roles can see what happened in prior buckets)
*Actions happen simultaneously within their groups unless a conflict arises. If a conflict arises, action will be randomized on which goes first. If Doomsayer wins with their guess and action goes off, they will receive Invincible Defense before any kills process.
Rules:
- No discussing this game with any players outside of the game thread, unless you have a specialized Discord thread to do so.
- Please no angleshooting or OGI (out of game information), such as a player’s potential lurking or activity, or seeing they are active in another thread/discord but not Mafia. Focus on the game and what is happening in the game. You may use this to form reads but do not bring things like “omg Claws posted in wrong channel” or “Future is on discord, but not posting in thread” into the game thread.
- There will be no night chat allowed in the thread. The general chat in Discord will be enabled to allow non-game chat during each night phase.
- The game will follow Natural Action Resolution (NAR) where unmodified actions of the same priority will go before others. For example: Player A kills player B, Player B roleblocks Player C, and Player C roleblocks Player A. Since Player C’s roleblock is modified by Player B, it would go after Player B. This would result in Player B’s roleblock stopping Player C’s roleblock and allowing the kill on Player B to go off by Player A. Conflicting redirections may fail.
Living Players:
1. Apocaclaws
2. Blind Ninja
3. CWE
4. FutureHold
5. Hodor
6. LemonDemonGirl
7. llettuce
8. Listo95
9. Matthieu
10. Mazer
11. MitchRapp
12. MTR
13. Satsu
14. Tildey
15. Val the Moofia Boss
16. Xanjori
Dead Players:
Flavor:
The world was a mess. A mix of geo-politics and nuclear weapons caused the world to be a wasteland. While parts of it were still habitable, the radiation had an effect that no one foresaw…zombies and other manner of undead. Radioactive zombies now ruled most of the land which left the humans severely outnumbered. But humans always do what humans do when they get together. The fight. Instead of coming together, different factions of well known killers split off and started warring with each other, instead of just the zombies. It was just mass chaos.
But today was the day where everything was put on the line. Representatives from all the different groups came together to put an end to this. They would re-enact a party game, but this one would have deadly consequences. As everyone entered, they forgot who everyone really was except for their closest allies. Now armed with anonymity, and death as a consequence for losing, the group decided to start the proceedings.
It was time to play…Town of the Undead.
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on Oct 31st or when majority is reached. With 16 players active (16 alive), majority is 9 votes on a single player. If majority is not reached by end of day, there will be no elimination.