VoidKitten
Cuddly, but Saavy
Initial Game Information:
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Makeup:
13 All/Any
-Four Horseman - Up to 4 Apocalypse members may spawn together at once. All members can talk to one another and win together. With this modifier, all Apocalypse members have No Defense (until transformation) and all Apocalypse members (except Berserker) appear suspicious to a Sheriff. Note: These effects do not apply if there is only one Apocalypse role at the start of the game.
Game Mechanics
Common Terms:
Action Priority:
Rules:
Living Players:
1. Apocaclaws
2. Badger
3. Blind Ninja
4. CWE
5. FutureHold
6. LemonDemonGirl
7. Listo95
8. Matthieu
9. Mazer
10. MTR
11. PsychoSoldier
12. Satsu
13. Val the Moofia Boss
Dead Players:
Flavor:
Sora’s Kingdom Key deflected Xehanort’s blow and Sora flipped backwards, holding the keyblade out in front of him. “I’ll never let you unlock Kingdom Hearts. Never!” he yelled. Xehanort simply laughed and continued his assault. Sparks flew from both weapons and they rose into the air. Clang. Clang. Clang. The blades sounded throughout the area when Sora finally landed a clean hit, launching Xehanort down into the ground.
Sora landed next to Xehanort and grinned. But suddenly Sora fell to his knees. He grabbed his heart as he felt darkness surge within him. Where was this coming from? What was happening? Xehanort rose shakily and peered down at Sora. “Let’s see how brave you are when you are in the actual darkness.
Sora exploded in shadow and when he rose, his eyes glowed red with a purple tinge. Sora raised his keyblade into the air and fired a signal, summoning his closest allies. Elsewhere, Xehanort, excited at his new opportunity, knew Sora would not be able to handle the powers of darkness and he could finally eliminate him one can for all…assuming he could figure out who his allies were.
The war was set. Good is Evil. Evil is pretending to be Good. Who will ultimately win?
—------------------
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on Jan 8th or when majority is reached. With 13 players alive, majority is 7 votes on a single player. If majority is not reached by end of day, there will be no elimination.
- This game will have modified writeups. Each night, vague action descriptions will be shown without targets, but will be alignment colored. The number of revealed actions each night will vary.
- Role-claiming is allowed, but NOT character/flavor claiming. A list of all roles in the game will be made available to everyone. There is nothing hidden in this game as all players will see all possible abilities. While claims are allowed, please do not abuse this as it can take away from the game as a whole.
- There is a strict post minimum of 10 posts per day phase, depending on how fast day ends. Any failures to meet the post count may be met with a modkill at the moderator’s discretion. Attempts to game the modkill system will result in heartbreak for those involved and may punish your alignment. Day 1 has no post minimum.
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Makeup:
13 All/Any
-Four Horseman - Up to 4 Apocalypse members may spawn together at once. All members can talk to one another and win together. With this modifier, all Apocalypse members have No Defense (until transformation) and all Apocalypse members (except Berserker) appear suspicious to a Sheriff. Note: These effects do not apply if there is only one Apocalypse role at the start of the game.
Game Mechanics
- Day phases will be 48 hours and Night phases are 24 hours. End time will typically be around 8:00pm ET, but may change. Day may be shortened to 24 hours, with notice. Majority will be required for elimination and if it is not reached before the end of day no elimination will occur. Day 1 will be shortened and only be 24 hours. There is no post requirement on Day 1.
- All players will be able to keep a Last Will. This cannot exceed 100 words (I will be forgiving with formatting not counting towards words and flavor text is fine. Keep game info to under 100 words.) and will be released to all players upon your death. This can contain information about your targets, role, things that happened, results, etc. Or it can be used to provide lidisinformation depending on how roles can obscure and manipulate flips, faking results, etc. Or you can just use it to shitpost/taunt on your death. You can submit one Last Will each phase which will lock it in as the newest one. If a Last Will is not submitted, none will be flipped or the most recent version submitted will be used.
- Certain roles and kills will be able to leave a Death Note. This cannot exceed 50 words (and can be a gif/picture) explaining why this player was killed or you can use it to troll. Any role with a kill, outside of Town Killing roles, can leave a Death Note. Coven roles can leave a Death Note only if they have the Necronomicon.
- Being jailed will not remove a player from their chats, but they will be unable to speak in the chat for the duration of the night.
- All nights, except Night 1 and Night 3, will be Full Moon nights.
- The game will follow typical Mafia feedback. Only roles that need a notification of their action failing will be told (expecting results/role needs to know feedback, etc). If there is specific feedback you get, it will be listed on your card.
- There is the potential for framed results during this game based on the roles within the game. Specifics are detailed on these role cards.
Common Terms:
Basic Attack - Standard attack that cannot pierce any protection
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Action Priority:
Bucket A:
Witch Control
Bucket B:
Admirer Care/Guardian Angel
Socialite
Plaguebearer Infect
Poisoner/Tavern Keeper
Trickster Magic Mirror
Bucket C:
Trapper
Necromancer
Retributionist
Bucket D*:
All other roles that are not investigative or killing
Killing Actions (will not stop actions from going off)
Investigative Actions (investigative roles can see what happened in prior buckets)
*Actions happen simultaneously within their groups unless a conflict arises. If a conflict arises, action will be randomized on which goes first. If Doomsayer wins with their guess and action goes off, they will receive Invincible Defense before any kills process.
Witch Control
Bucket B:
Admirer Care/Guardian Angel
Socialite
Plaguebearer Infect
Poisoner/Tavern Keeper
Trickster Magic Mirror
Bucket C:
Trapper
Necromancer
Retributionist
Bucket D*:
All other roles that are not investigative or killing
Killing Actions (will not stop actions from going off)
Investigative Actions (investigative roles can see what happened in prior buckets)
*Actions happen simultaneously within their groups unless a conflict arises. If a conflict arises, action will be randomized on which goes first. If Doomsayer wins with their guess and action goes off, they will receive Invincible Defense before any kills process.
Rules:
- No discussing this game with any players outside of the game thread, unless you have a specialized Discord thread to do so.
- Please no angleshooting or OGI (out of game information), such as a player’s potential lurking or activity, or seeing they are active in another thread/discord but not Mafia. Focus on the game and what is happening in the game. You may use this to form reads but do not bring things like “omg Claws posted in wrong channel” or “Future is on discord, but not posting in thread” into the game thread.
- There will be no night chat allowed in the thread. The general chat in Discord will be enabled to allow non-game chat during each night phase.
- The game will follow Natural Action Resolution (NAR) where unmodified actions of the same priority will go before others. For example: Player A kills player B, Player B roleblocks Player C, and Player C roleblocks Player A. Since Player C’s roleblock is modified by Player B, it would go after Player B. This would result in Player B’s roleblock stopping Player C’s roleblock and allowing the kill on Player B to go off by Player A. Conflicting redirections may fail.
Living Players:
1. Apocaclaws
2. Badger
3. Blind Ninja
4. CWE
5. FutureHold
6. LemonDemonGirl
7. Listo95
8. Matthieu
9. Mazer
10. MTR
11. PsychoSoldier
12. Satsu
13. Val the Moofia Boss
Dead Players:
Flavor:
Sora’s Kingdom Key deflected Xehanort’s blow and Sora flipped backwards, holding the keyblade out in front of him. “I’ll never let you unlock Kingdom Hearts. Never!” he yelled. Xehanort simply laughed and continued his assault. Sparks flew from both weapons and they rose into the air. Clang. Clang. Clang. The blades sounded throughout the area when Sora finally landed a clean hit, launching Xehanort down into the ground.
Sora landed next to Xehanort and grinned. But suddenly Sora fell to his knees. He grabbed his heart as he felt darkness surge within him. Where was this coming from? What was happening? Xehanort rose shakily and peered down at Sora. “Let’s see how brave you are when you are in the actual darkness.
Sora exploded in shadow and when he rose, his eyes glowed red with a purple tinge. Sora raised his keyblade into the air and fired a signal, summoning his closest allies. Elsewhere, Xehanort, excited at his new opportunity, knew Sora would not be able to handle the powers of darkness and he could finally eliminate him one can for all…assuming he could figure out who his allies were.
The war was set. Good is Evil. Evil is pretending to be Good. Who will ultimately win?
—------------------
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on Jan 8th or when majority is reached. With 13 players alive, majority is 7 votes on a single player. If majority is not reached by end of day, there will be no elimination.