VoidKitten
Dr. Voidiarty
Initial Game Information:
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Setup Specifics:
Starting Role Breakdown - 16 player game - Standard
Game Mechanics
Common Terms:
Immunities:
Rules:
Living Players:
1. 3puppies
2. Blind Ninja
3. Caito
4. Claws
5. CWE
6. Dreyski
7. Foxxi
8. Listo
9. Matthieu
10. MitchRapp
11. morrison
12. MTR
13. Robozerim
14. Satsu
15. Val the Moofia Boss
16. Xanjori
Dead Players:
Flavor:
Throughout the land, there was no Town more prosperous than Plainsville, home to the guild of misfits known as Fingers of Suspicion. All has been well in the town, or so they thought. Recently, a group simply known as “The Coven” has been trying to take control of the town via any means possible. What’s more is that there have been some unsavory characters about, only focused on their own aims.
Well, enough is enough. Plainsville was home to a pretty decent hotel so everyone of importance gathered in the hotel. The next day there was to be a meeting where everyone would discuss. The members of the Town knew they had to root out the Coven no matter what.
Would the end of the world come before then however? Was there a chance that these events were heralding in the Apocalypse? Or is that even a thing this time around?
The sun rose. The players gathered. What would happen to Plainsville?
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on June 8th or when majority is reached. With 16 players alive, majority is 9 votes on a single player. If majority is not reached by end of day, there will be no elimination.
- This is NOT a cult style game. I repeat. This is NOT a cult style game.
- There will be NO writeups this game. Certain actions will receive feedback (outside of investigation results), based on what happens during the night that can be saved in logbooks or shared in the thread. There may be some flavor for start/end of day, but it should not be used as game information
- Role-claiming, breadcrumbing, fake claiming, etc will be allowed. A list of all roles in the game will be made available to everyone. There is nothing hidden this game as all players will see all possible abilities. While claims are allowed, please do not abuse this as it can take away from the game as a whole.
As this game includes roles and rules that are different, I have made a few channels inside the game discord that will show all potential roles in the game. This does not mean every role is in the game, but they will be randomly decided based on the below formulas. The below are just examples of the type of game it can be.
Game Setup Specifics:
Starting Role Breakdown - 16 player game - Standard
1 Town Power
1 Town Killing
1 Town Protective
2 Town Investigative
2 Random Town (any type)
2 Common Town (Support/Protective/Investigative)
1 Coven Power
1 Coven Killing
2 Common Coven (Deception/Utility)
1 Neutral Benign/Neutral Evil
1 Neutral Evil/Apocalypse (80%/20%)
1 Neutral Killer/Apocalypse (60%/40%)
1 Town Killing
1 Town Protective
2 Town Investigative
2 Random Town (any type)
2 Common Town (Support/Protective/Investigative)
1 Coven Power
1 Coven Killing
2 Common Coven (Deception/Utility)
1 Neutral Benign/Neutral Evil
1 Neutral Evil/Apocalypse (80%/20%)
1 Neutral Killer/Apocalypse (60%/40%)
Game Mechanics
- Day phases will be 48 hours and Night phases are 24 hours. End time will typically be around 8:00pm ET, but may change based on game state. Majority will be required for elimination and if it is not reached before end of day no elimination will occur.
- All players will be able to keep a Last Will. This cannot exceed 100 words (I will be forgiving with formatting not counting towards words and flavor text is fine. Keep game info to under 100 words.) and will be released to all players upon your death. This can contain information about your targets, role, things that happened, results, etc. Or it can be used to provide disinformation depending on how roles can obscure and manipulate flips, faking results, etc. Or you can just use it to shitpost/taunt on your death. You can submit one Last Will each phase which will lock it in as the newest one. If a Last Will is not submitted, none will be flipped or the most recent version submitted will be used. As a reminder, Last Wills can be obscured/edited by different roles.
- Certain roles and kills will be able to leave a Death Note. This cannot exceed 50 words (and can be a gif/picture) explaining why this player was killed or you can use it to troll. Any role with a kill, outside of Town Killing roles, can leave a Death Note. Coven roles can leave a Death Note only if they have the Necronomicon.
- Being jailed will not remove a Coven player from their chat, but they will be unable to speak in the chat for the duration of the night.
- The game will follow typical Mafia feedback. Only roles that need a notification of their action failing will be told (expecting results/role needs to know feedback, etc). If there is specific feedback you get, it will be listed on your card.
- There is the potential for framed results during this game based on the roles within the game. Specifics are detailed on these role cards.
- I recommend reading through some of the roles so you know what is possible.
Common Terms:
Basic Attack - Standard attack that cannot pierce any protection
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Powerful Attack - Attack that pierces basic defense
Unstoppable Attack - Attack that pierces basic and powerful defense.
Rampaging Attack - An attack that will also attack all visitors.
Basic Defense - Protects against basic attacks.
Powerful Defense - Protects against powerful and basic attacks
Invincible Defense - Protects against unstoppable, powerful, and basic attacks.
Astral Visit/Attack - Does not count as a visit and cannot be seen by most abilities.
Immunities:
Roleblock - These roles cannot be roleblocked by Tavern Keeper or Poisoner: Tavern Keeper, Poisoner, Retributionist, Necromancer, Witch, Socialite, War, Pestilence, Serial Killer, and Coven Leader. Jailor and Pirate supercede these.
Control - These roles cannot be controlled - Retributionist, Veteran, Doomsayer, Necromancer, Ritualist, and Witch.
Detection Immunity - These roles appear not suspicious to Sheriff - Neutral Killing, Apocalypse, Necronomicon Wielder, and players affected by Illusionist
Rejection Immunity - Some roles are immune to rejection by Socialite parties. This is not specifically detailed on the card and will be in the future, but will be taken into account if needed.
Control - These roles cannot be controlled - Retributionist, Veteran, Doomsayer, Necromancer, Ritualist, and Witch.
Detection Immunity - These roles appear not suspicious to Sheriff - Neutral Killing, Apocalypse, Necronomicon Wielder, and players affected by Illusionist
Rejection Immunity - Some roles are immune to rejection by Socialite parties. This is not specifically detailed on the card and will be in the future, but will be taken into account if needed.
Rules:
- No discussing this game with any players outside of the game thread, unless you have a specialized Discord thread to do so.
- Please no angleshooting or OGI (out of game information), such as a player’s potential lurking or activity, or seeing they are active in another thread/discord but not Mafia. Focus on the game and what is happening in the game.
- There will be no night chat allowed in the thread. The general chat in Discord will be enabled to allow non-game chat during each night phase.
- All other typical Mafia rules are in play. All actions will follow Natural Action Resolution and unmodified actions of the same type will go first. Conflicting redirections may fail.
Living Players:
1. 3puppies
2. Blind Ninja
3. Caito
4. Claws
5. CWE
6. Dreyski
7. Foxxi
8. Listo
9. Matthieu
10. MitchRapp
11. morrison
12. MTR
13. Robozerim
14. Satsu
15. Val the Moofia Boss
16. Xanjori
Dead Players:
Flavor:
Throughout the land, there was no Town more prosperous than Plainsville, home to the guild of misfits known as Fingers of Suspicion. All has been well in the town, or so they thought. Recently, a group simply known as “The Coven” has been trying to take control of the town via any means possible. What’s more is that there have been some unsavory characters about, only focused on their own aims.
Well, enough is enough. Plainsville was home to a pretty decent hotel so everyone of importance gathered in the hotel. The next day there was to be a meeting where everyone would discuss. The members of the Town knew they had to root out the Coven no matter what.
Would the end of the world come before then however? Was there a chance that these events were heralding in the Apocalypse? Or is that even a thing this time around?
The sun rose. The players gathered. What would happen to Plainsville?
Current Phase:
It is now Day 1. Day 1 will end at 8:00pm ET on June 8th or when majority is reached. With 16 players alive, majority is 9 votes on a single player. If majority is not reached by end of day, there will be no elimination.
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