PsychoSoldier
Administrator
- Joined
- Jan 8, 2023
- Messages
- 1,631
- Pronouns
- he/him
The 90's is often considered a golden age for video games. If you were alive and a fan of the medium during that time, it was a paradise of high competition, a landscape of incredible, frontier-breaking gameplay, and a rapid advancement in technology from high quality 16-bit graphics to the polygonal 32-bit world that seemed impossible only years before. Yes, it was a wonderful time in the 90s. Well, unless you were a part of the industry. And in 1995, if your name wasn't associated with Nintendo, things were not quite easy.
No one felt this difficulty more than the hotshot company Sega. When the Genesis first came out, Sega succeeded in making Nintendo the temporary #2 company in the gaming market. It seemed like the sky was the limit. But by 1995, they had begun flying too close to the sun. For everywhere they excelled in creativity, they lacked the foresight to reign in their ambitions. And with the new console generation coming, it was make or break for Sega and their upcoming foray into 3D with the western release of the Sega Saturn.
Yuji Naka was hard at work trying to make something special with Nights Into Dreams, hoping to finally step out of the shadow he created with Sonic the Hedgehog. He knew it had the potential to soar, if only he could get it done in time for the console release deadline. Meanwhile, America's Sega Technical Institute was tasked with making the killer app for the Saturn - the blue blur's first leap into 3D in Sonic X-treme. They knew it was a risk, especially without Naka's help, but it was one they were confident could guarantee sales. And with the first Electronics Entertainment Expo(E3) just around the corner, they were hoping to make great strides to have something to show to the world.
------------------------------
Meanwhile, Nintendo had a killer app of their own in mind. They knew keeping the Super Nintendo strong up until the release of the Nintendo 64 would be vital, but if they couldn't keep up with the demands of modern technology, they would be left behind. Hiroshi Yamauchi, President of Nintendo, had this in mind as he began his meeting with Shigeru Miyamoto.
"So, how's it coming along so far?"
Miyamoto spoke with his trademark grin, confident in his abilities. "We're still getting the camera programming to work, but I think Mario's 3D debut will absolutely change the landscape in the market."
Yamauchi nodded stoicly while stroking his chin. "Good, good. And what shall we call it?"
Miyamoto chuckled. "What else? Super Mario 64, of course!"
The two shared a hearty laugh as they thought of all the money they were gonna rake in.
------------------------------
Elsewhere, the head of Sony Computer Entertainment of America, Olaf Olafsson was plotting. While the Japanese release of the PlayStation had been a hit, he knew a successful western launch would be the key to getting vengeance on Nintendo. He had all sorts of hail mary plays up his sleeve, determined to make as wild of a splash as possible. He looked at his calendar, the date May 11 circled in red with the word "E3" bolded and underlined three times. His moment was coming, and he didn't care who he took down in the process.
SEGA VS. NINTENDO - THE RACE FOR THE NEXT GENERATION
No one felt this difficulty more than the hotshot company Sega. When the Genesis first came out, Sega succeeded in making Nintendo the temporary #2 company in the gaming market. It seemed like the sky was the limit. But by 1995, they had begun flying too close to the sun. For everywhere they excelled in creativity, they lacked the foresight to reign in their ambitions. And with the new console generation coming, it was make or break for Sega and their upcoming foray into 3D with the western release of the Sega Saturn.
Yuji Naka was hard at work trying to make something special with Nights Into Dreams, hoping to finally step out of the shadow he created with Sonic the Hedgehog. He knew it had the potential to soar, if only he could get it done in time for the console release deadline. Meanwhile, America's Sega Technical Institute was tasked with making the killer app for the Saturn - the blue blur's first leap into 3D in Sonic X-treme. They knew it was a risk, especially without Naka's help, but it was one they were confident could guarantee sales. And with the first Electronics Entertainment Expo(E3) just around the corner, they were hoping to make great strides to have something to show to the world.
------------------------------
Meanwhile, Nintendo had a killer app of their own in mind. They knew keeping the Super Nintendo strong up until the release of the Nintendo 64 would be vital, but if they couldn't keep up with the demands of modern technology, they would be left behind. Hiroshi Yamauchi, President of Nintendo, had this in mind as he began his meeting with Shigeru Miyamoto.
"So, how's it coming along so far?"
Miyamoto spoke with his trademark grin, confident in his abilities. "We're still getting the camera programming to work, but I think Mario's 3D debut will absolutely change the landscape in the market."
Yamauchi nodded stoicly while stroking his chin. "Good, good. And what shall we call it?"
Miyamoto chuckled. "What else? Super Mario 64, of course!"
The two shared a hearty laugh as they thought of all the money they were gonna rake in.
------------------------------
Elsewhere, the head of Sony Computer Entertainment of America, Olaf Olafsson was plotting. While the Japanese release of the PlayStation had been a hit, he knew a successful western launch would be the key to getting vengeance on Nintendo. He had all sorts of hail mary plays up his sleeve, determined to make as wild of a splash as possible. He looked at his calendar, the date May 11 circled in red with the word "E3" bolded and underlined three times. His moment was coming, and he didn't care who he took down in the process.
SEGA VS. NINTENDO - THE RACE FOR THE NEXT GENERATION
Last edited: