Well.... that's not exactly how I planned things. I think this was relatively balanced though in hindsight I could have done a few things differently, most notably getting rid of the watcher and/or giving the mafia ninja shots. There's a part of me that thinks the hood didn't fit as well in the 15 player as opposed to the 17 player version I first envisioned. Diva had correctly called out what I was doing by doing 3vts + 3 neighbors. I think town mostly won by solving the hood early and getting rid of the red herring. It also helps that scum were mostly inactive though big shout out to psycho for sticking in there for a while and Listo replacing in.
I hope you guys had a little fun and enjoyed trying something a little bit different. I might have more to say later.
Forgot to come in and say thanks for the game. It was nice playing without the writers for a change, and I think some people who normally are a bit less outspoken really started breaking out of their shells a bit here(MTR and Dreyski felt like they were really coming into their own). I'd be happy to play another game like this.
I think the neighbors with a telegraphed scum in it(most of us know what big neighborhoods mean) and either not knowing about the traitor or having some kind of untrackable action didn't help, but I don't think it was bad in any game-breaking sense. Had all of my team been present(including me doing a bit more early on), this game had the potential to get a lot closer than it was.
We all make mistakes with balance. I fight it every setup. I think most people had fun and that's what matters.
Also great job to town. Yeah, I wish things had gone a bit better with the rand, but that takes nothing away from your performance. Y'all were on top of it, took active action with the situation and didn't let scum escape being a wagon after d1. Dreyski, sorry I pushed you so hard. I legit thought you were towny as hell and was kind of surprised your wagon had any traction, and felt it was one of my only paths after how I defended CWE before that.
It's also arguable killing Satsu was a mistake. Since he was a watcher, it worked out, but realistically he would have been a major focal point for D2 and we maybe could have had some more buffer space to work with. But hey, you miss all the shots you don't shoot ¯\_(ツ)_/¯